Showing posts with label 1st Grade. Show all posts
Showing posts with label 1st Grade. Show all posts

Wednesday, September 16, 2015

But first, let me take a Selfie...

The following is a quick run-down of a beginning-of-the-year activity with 3-5 graders, but scaffolded down for grades 1-2.








To begin the year in what was formerly known as the STEM Lab (renamed this year as the #GeekLab), students created a Selfie project using iPads.  The apps:
-Google Drive (free)
-any free painting app
-Sketchbook Express (free)
-WordFoto (paid app)

To keep the teacher from being the source of information, students (Grades 3-5) grabbed headphones and followed an instructional video on their own device: https://goo.gl/QueRuw
This video was created by the teacher (with a little help from the Chainsmokers)

They are encouraged to work in groups, a partner, or just by themselves.  Rule: the teacher is here only to help clear-up any misunderstandings from the video.  But no help would be offered unless 2 things occurred:

  1. The student must risk making a mess of things by trying to use their smart brain and solve the issue on their own.
  2. Talk to their peers at their table (9 times out of 10, kids figure it out with each other)
The message to kids is clear, and they hear it every day:
"I hope things don't go perfectly for you today.  That's boring.  The fun is when you have to figure things out!  And boy, doesn't it feel good when you are able to solve the problem?"   

As a result, the Kindies love to excitedly cheer and shout out, "Teacher, Teacher, look....I have a problem!!!!" They have no idea how to solve the tech issue, but are just happy to have a problem.  The point is to set a positive mindset.  Model that solving problems is fun, not frustrating.  


When completed, all the "Selfies are printed in color and hung up (see examples above).  However, it is made clear that any spelling mistakes will not be printed..."google the word, you'll figure it out," is a commonly used phrase.  The colorful work covers the walls of the GeekLab.  The kids love coming in to see all the "geeks".  

Students roll through the Lab for 1-week/month as part of a specials rotation.  This project does not take the 4th and 5th graders a week.  So as kids finish the project, they move on to the Creative Challenge.  They are asked to think about the apps they have used.  Can they figure out how to create an image of them walking on the moon?  Swimming with a Great White?  Climbing the Pyramids?  This lends itself to design elements such as lighting and shadowing.  It is amazing what kids create.  Many classrooms took these projects back into the classroom and used them for creative writing projects. 

At the end of the week, Several students move beyond the Creative Challenge where they get a taste of green-screen technology using the Doink Green Screen app (not free + $30 for green screen materials on Amazon).  

The students do not ever receive a unit on digital citizenship.  Instead they receive instruction on digital citizenship EVERY DAY OF THE YEAR.  In this Selfie unit, students used an app where adds constantly pop up.  What a great opportunity to discuss the purpose of adds and how to handle them appropriately/responsibly as professional students.  They use images from the web: a perfect opportunity to learn about appropriate use and copyright.  GoogleDrive lends itself to a host of issues with the sharing of photos.  You could hear a pin-drop as shocking stories of past mistakes are told. Every unit has its own lessons on digital citizenship.  

From time-to-time a student will have an error in judgement.  THUS elementary school is the perfect environment to make those mistakes and learn about appropriate behavior so as to avoid dangerous decisions later in High School.

The Selfie project is a huge hit every year.  The students are always highly engaged.  The lab becomes a social place for students to design and create together.  Can't wait for next week!









Thursday, February 27, 2014

K-5 STEM/Technology Activities for Jan-Feb 2014


Image: Emily Haddon

CHVE Technology


What STEM activities are students doing at CHVE?  Each month, come here to take a peek.  Visit our tools: CHVE Links.


TO DOWNLOAD THE BEST MATH FACT PRACTICE ON THE PLANET, CLICK HERE (free for CHVE students)!

PARENTS: Visit this fantastic site that reviews movies, games/apps, and promotes responsible use of technology at home.

Best free app: LightBot.  This was part of a constellation of experiences where 1st-5th interacted with the fundamentals of coding.



For the months of: Jan-Feb, 2014

Kindies - Through Education City, students were scored on the their ability to complete a variety of math concepts.  Education City: click here to gain access at home.

1st Grade
1st Grader, Marley, documented her Lego Contraptions
  • Dance Mat Mondays!
  • Education City: Students were asked to solve a variety of math problems. Click here to gain access at home.
  • Using Lego's, students learned about Gears and Friction to create a wind-powered car.  The unit culminated in a car-race.  Things got loud...you may have heard us.  Students documented their work using Wixie
2nd Grade
  • Dance Mat Mondays
  • Through Code.org, 2nd graders interacted with the basic concepts of coding.
  • Students created their own Comic Strips by using Presentation inside their GoogleDrive accounts.  Students learned some basics in graphic design and being responsible with public documents. 
3rd Grade
  • Students begin class practicing typing at Dance Mat or TypingClub.  They must have their hands covered with a paper towel.  Our goal by the end of 5th Grade is to type 20 words per minute with 90% accuracy.
  • Using Lego's (bottom, left clip in YouTube video), students learned about the effect of gears and pulley systems on their contraptions.
  • Students created their own Comic Strip (See Ex) through the Presentation App inside their GoogleDrive accounts.  Students learned some basics in graphic design and being responsible with public documents. 


4th Grade 
  • Students begin class practicing typing at Dance Mat or TypingClub.  They must have their hands covered with a paper towel.  The goal by the end of 5th Grade is to type 20 words per minute with 90% accuracy.
  • Through Code.org, 4th graders interacted with the basic concepts of coding.
  • Using Scratch, students started to build their own video games (student ex here).  Students learn how to create one of 4 types of games: Pong, Maze, Car Chase or Drawing.
5th Grade
  • Typing at Dance Mat or TypingClub.  Hands are covered with a paper towel.  If they pass the test (type 20 words per minute with 90% accuracy), they are on the wall of fame.  Currently there are 20 Fifth Graders at this level.
  • Through Code.org, 4th graders interacted with the basic concepts of coding.
  • Lego Robotics!  Students created Lego structures (top and bottom left in clip above) which required simple programming to perform creative tasks from local software.
  • Using Scratch, students started to build their own video games (student ex here). Students began learning how to create one of 4 types of games: Pong, Maze, Car Chase or Drawing.